| Autor |
Mesaj |
zRR
Administrator


Data inscrierii: 20/Aug/2007 Mesaje: 514 Localitate: www.strikecs.myforum.ro |
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FoxPro |
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Cuprinde:
Dedication
Acknowledgements
Foreword
Partea 1 :
Capitolul 1
Basic Concepts
Encalupsition
Inerhitance
Polymorphism
Messages
Composition
Abstraction
Capitolul 2
How things are done in Visual FoxPro
Instantiating classes
Object references
Differences between classes and forms
Templates
Visual FoxPro base classes
Adding properties on the fly
Collections
Features you might miss in Visual FoxPro
Capitolul 3
What's Not So Obvious
Instance programming and pseudo-subclassing
Visual vs. non-visual classes
Creating your own set of base classes
Capitolul 4
Shrink-Wrapped Classes
Reuse what others create
Conclusion
The Fox Foundation Classes
Application
Automation
Data editing
Data navigation
Data query
Data utilities
Date time
File utilities
Internet
Menus
Miscellaneous buttons
Miscellaneous forms
Movers
Multimedia
Reporting
System utilities
Text formatting
User interface
Capitolul 5
Standard Tools
What's the deal with the VCX file?
Conclusion
The Class Browser
Customizing and extending the Class Browser
The Component Gallery
Creating catalogs
Capitolul 6
Good Habits
Coding standards
Design standards
Class hierarchies
Documenting
Capitolul 7
Evaluating Risks and Benefits
Benefits
Concerns
Partea 2 :
Capitolul 8
Bigger Picture
This isn't all about subclassing buttons, is it?
Creating behavioral objects
How everything comes together
Creating reusable objects
Conclusion
Capitolul 9
Three-Tiered Development
A brief introduction
Better than sliced bread: sliced applications
Three-tiered internally
Exposed tiers
Conclusion
Capitolul 10
Patterns
An overview
Some examples
Conclusion
Capitolul 11
Object Metrics
The importance of metrics
Metrics based on code complexity
Metrics based on class hierarchies
Metrics based on objects
Conclusion
Partea 3 :
Capitolul 12
Unified Modeling Language
Introducing the Unified Modeling Language
UML notation
Conclusion
Capitolul 13
Collecting Requirements
What we try to achieve
Collecting the requirements
Managing requirements
Rational RequisitePro
Conclusion
Capitolul 14
Analyzing the Problem
A Use Case-driven approach
Use case tools
Capitolul 15
Object Modeling
Object modeling—an overview
Object modeling tools
From use cases to objects
Reusing design
Capitolul 16
Implementation
Creating Visual FoxPro code
The Code Generation Wizard
Capitolul 17
Documenting Existing Projects
Going back to the modeling tool
The Reverse Engineering Wizard
Beyond basic modeling
Download:[url=http://files.filefront.com/Advanced+Object+Oriented+0chm/;8494070;/fileinfo.html]link[/url]
Sper sa va fie de folos
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| 06/09/2007 17:30 |
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